

Quite a few *very experienced* FG users have tried to give you real-world experience feedback on how to use FG reliably in this thread. And, yes, we have given you "the speed limit", but you've chosen to ignore that. And you seem to be taking exception to this. Especially based off the massive image files you were quoting - so, yes (sorry), based off what you expected FG (a 32-bit application) to handle we did have to try to manage your expectations. We're trying to guide you, "as a new user", to get the best out of the current FG application that can easily be overloaded in a real-world gaming environment.


The information we've given you, as I've already mentioned, is based off years of experience running FG in real-world, multi-players, full-on RPG gaming campaigns that run over many sessions and end up with thousands of data records being shared, opened, accessed, etc. There's PC sheets, there's NPC sheets, there's the combat tracker (actually a very key part of Fantasy Grounds), there's reference manuals, there's hundreds of spells, hundreds of feats (in PF2 which seems to be what you're looking at), and many-many more things that FG does and handles than just opening a bunch of images. Fantasy Grounds is a Virtual Table Top (VTT) that allow you to play RPGs with your friends online. At least not in 99% of the use cases of most people. Like I said a few times - Fantasy Grounds is not just about loading images and showing them to players.
